Kamis, 02 Februari 2012

3. SIGNAL AND NOISE


Experimental measurements are never perfect, even with sophisticated modern instruments. Two main types or measurement errors are recognized: systematic error, in which every measurement is either less than or greater than the "correct" value by a fixed percentage or amount, and random error, in which there are unpredictable variations in the measured signal from moment to moment or from measurement to measurement. This latter type of error is often called noise, by analogy to acoustic noise. There are many sources of noise in physical measurements, such as building vibrations, air currents, electric power fluctuations, stray radiation from nearby electrical apparatus, interference from radio and TV transmissions, random thermal motion of molecules, and even the basic quantum nature of matter and energy itself.

In spectroscopy, three fundamental type of noise are recognized: photon noise, detector noise, and flicker (fluctuation) noise. Photon noise (often the limiting noise in instruments that use photomultiplier detectors), is proportional to the square root of light intensity, and therefore the SNR is proportional to the square root of light intensity and directly proportional to the slit width. Detector noise (often the limiting noise in instruments that use solid-state photodiode detectors) is independent of the light intensity and therefore the detector SNR is directly proportional to the light intensity and to the square of the monochromator slit width. Flicker noise, caused by light source instability, vibration, sample cell positioning errors, sample turbulence, light scattering by suspended particles, dust, bubbles, etc., is directly proportional to the light intensity, so the flicker SNR is not decreased by increasing the slit width. Flicker noise can usually be reduced or eliminated by using specialized instrument designs such as double-beam, dual wavelength, derivative, and wavelength modulation.
The quality of a signal is often expressed quantitatively as the signal-to-noise ratio (SNR) which is the ratio of the true signal amplitude (e.g. the average amplitude or the peak height) to the standard deviation of the noise. Signal-to-noise ratio is inversely proportional to the relative standard deviation of the signal amplitude.  Measuring the signal-to-noise ratio usually requires that the noise be measured separately, in the absence of signal.  Depending on the type of experiment, it may be possible to acquire readings of the noise alone, for example on a segment of the baseline before or after the occurrence of the signal. However, if the magnitude of the noise depends on the level of the signal (as in photon noise or flicker noise in spectroscopy), then the experimenter must try to produce a constant signal level to allows measurement of the noise on the signal.  In a few cases, where it is possible to model the shape of the signal exactly by means of a mathematical function, the noise may be estimated by subtracting the model signal from the experimental signal.
 One of the fundamental problems in signal measurement is distinguishing the noise from the signal. Sometimes the two can be partly distinguished on the basis of frequency components: for example, the signal may contain mostly low-frequency components and the noise may be located a higher frequencies.  This is the basis of filtering and smoothing. But the thing that really distinguishes signal from noise is that random noise is not the same from one measurement of the signal to the next, whereas the genuine signal is at least partially reproducible. So if the signal can be measured more than once, use can be made of this fact by measuring the signal over and over again as fast as practical and adding up all the measurements point-by-point. This is called ensemble averaging, and it is one of the most powerful methods for improving signals, when it can be applied. For this to work properly, the noise must be random and the signal must occur at the same time in each repeat. An example is shown in Figure 3.

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